A tutorial and analysis of the magic sound design from my Final Fantasy 16 redesign using car floormats, wine bottle racks, and a grill brush.

Re-designing a scene from Top Gun Maverick using recordings from the Pacific Coast Airshow and some insight from Top Gun’s James Mather.

From four simple props to deep sci-fi sound design, this follow-up to the Warframe Redesign Blitz will help answer some questions about how my sci-fi sounds are made.

 

Mini-doc overview of a cinematic re-design from palette building to editorial and session prep.